Treasure Diver
Become A Treasure Diver.
Based on classic arcade games, the goal is simple, collect the treasure, dodge everything that wants you dead and climb the leaderboard to become the best treasure diver in the world.
Global Leaderboard
Climb the ranks and become the best. The global leaderboard stores the scores of all players, make it into the top 10 to be displayed for every other player to see
How To Play
There are 3 control types available*, keyboard using the arrow keys to move, a controller joystick or a controller dpad, move left, right, up and down to avoid the fish and mines and collect as much treasure as you can
*A keyboard is required for entering a name to submit your score to the leader board.
Leave Some Feedback
Enjoyed the game? Feel like it could be improved? either way leave a comment and let me know your thoughts
Credits
Game Assets: Ansimuz
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | KeyBasherGames |
Genre | Survival |
Made with | Godot |
Tags | Arcade, collector, Endless, Godot, My First Game Jam, pickup-and-play, Pixel Art, Retro, Simple, underwater |
Average session | A few seconds |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
Development log
- Minor Update 0.01Jul 24, 2024
Comments
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Good job man, great game, although all the fish sometimes stop moving in sync so that was weird
Thanks, glad you enjoyed it. That's not an issue I have noticed so I'll add it on to the list of things to look into so I can find out what's causing it and get it fixed.
*EDIT:
I think this issue should be fixed now.
ou that was quick thanks!
Not 100% sure I got it, but it was the thing that stood out as the most likely cause. I never noticed it happening and didnt notice it after the change so cant say for sure I did get it. My thought was that it could be the collisions with the mines and chests that alter the velocity of the fish, so I think it should stay the same (again, kind of shooting blind, but based off what I can see if that was the issue I think it should be fixed or at least better)
pretty cool game homie you definitely retained more info than I did lol I was struggling to put sprites on the sprite 2d XD
Thanks, there was defiantly a lot of referencing the docs going on, another 100 games and I might be able to do it without the reference lol
Congratulations fellow Godot indiedev!
Thank you, Hope you enjoyed the game :)